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マインクラフト プレイ日記 メチャクチャmod使用~

■AdventofAscension1.12.2 更新の記録 コピペ 2 Aoa3-Snapshot 5・6・7

 

AoA3-Snapshot 7

is the fifth testing snapshot for the 3.0 update. It was released on 3 October 2018.This snapshot was re-uploaded to fix bugs.


Additions
Added in all realmstones, upgrade kits, food items, minion slabs, and totems as of Tslat 1.1.3, as well as various other misc items, with some exceptions. Minion slabs and totems are nonfunctional.

Items
Gold Spring
Bone Horn
Warlock Gem
Lunarade Mug
Changes
Items
The following items have received new textures:

All upgrade kits
Desert Shell
Heart Fruit
Book of Shadows
Old Boot
Nightmare Flakes
Ghoulasm
Ghostly Powder
All waterlogged and incomplete weapons
Realm Travel Ticket
Fixes
Fixed a bug where the supremacy sword's recipe crafted an amethyst sword instead.

上記に加えて記載あり。

Changes
AoA Notice Board
Tips now display.
Added, changed, and removed a lot of tips. Tips include the following:
You can swap between skill names, check controls
Fill your tribute bars to get buff at night
AoA items can be enchanted with infusion tables
Many mobs require a hunter level to damage
Watch out for mobs with certain immunities
Don't go out alone without weapons or armor
Shelter is the key to survival
Don't start fights that you can't win
You can change expedition buffs, check controls
All guns require some form of ammo to fire
All staves require various runes to cast
Greatblades hit enemies from farther away
Special mobs may spawn on some nights
Special mobs may spawn on some days
Blocks
Rune Shrine (block)
The player no longer gets double runes from certain levels of Runation.
Charged runes and unpowered runes can be used to get any kind of rune, instead of being limited to specific types.
The rune shrine requires the rune posts surrounding it in order to make runes, even for wind runes.
Name changes
The following blocks have name changes:

Candyland Grass and Candyland Dirt renamed back to Candied Grass and Candied Dirt respectively.
Shyrelands Grass renamed to 'Shyre Grass and Abyss Grass renamed to Abyssal Grass.
Lelyetian Leaves renamed to Lelyetian Core.
Items
Food items
The following items are now edible:
Candy cane (item)
Sour Candy
Sour Gummy
Sour Pop
Gingerbread Cookie
Gingerbread Wing
Candy Corn
Peppermint
Spearmint
All food items added by the mod are obtainable with the fungal staff.
Magic Marang
Now inflicts glowing alongside night vision.
Heart Fruit
Gives more hunger but less saturation.
Minion slabs
Minion slabs will now display a chat message when attempting to use one when not the correct level of creation.
Message is broken.
Weapons Box
Renamed to Weapons Case.
Now can drop spreadshots and pop shots.
Now drops limonite bullets in place of metal pellets.
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Has a description
Doesn't grant hauling experience.
Fish Case
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Has a description.
Doesn't grant hauling experience.
Rune Box
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Has a description.
Doesn't grant hauling experience.
Crystal Box
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Has a description.
Doesn't grant hauling experience.
Treasure Box
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Has a description.
Doesn't grant hauling experience.
Shiny Box
Now can drop all types of ingots.
Ingots from dimensions other than overworld are much rarer than overworld ingots from the shiny box.
Drops ingots in much smaller quantities.
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Gem Bag
Now can drop dungeon tokens.
Now drops exactly 3 tokens, with each token being in a stack of 1-2.
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Lottery Gems
Renamed to Lottery Tokens.
Barathos Gems in particular renamed to Baron Tokens.
Mystic Shrooms
Renamed to Haven Shrooms.
Empty Slab
Renamed to Blank Slab.
Crystallite Stone
Renamed to Crystallite.
Chili
Moved to vanilla Foodstuffs tab.
Texture changes
The following items have received new textures:

All upgrade kits
Desert Shell
Heart Fruit
Book of Shadows
Old Boot
Nightmare Flakes
Ghoulasm
Ghostly Powder
All waterlogged and incomplete weapons
Realm Travel Ticket
Primordial Dust
Ancient Orb
Armor
Necro Armor:
health leeched changed from 15% to 10%.
now causes the player to take double damage from recoil and the environment.
Runation Armor:
now gives the player double runes when making them at a rune shrine.
Fixes
Fixed a bug where the supremacy sword's recipe crafted an amethyst sword instead.
Bugs fixed from non-reuploaded version
Fixed a bug where weapon ammo could be eaten and obtained from fungal staff.

AoA3-Snapshot 6

is the fourth testing snapshot for the 3.0 update. It was released on 24 September 2018.

This snapshot was reuploaded to fix bugs and include various minor changes.

Additions
Added a majority of the blocks and normal items as of Tslat 1.1.3. Exceptions include banners and statues.

Blocks

All planks, as well as their stair, slab, fence, and fence gate variants.
Added fences and fence gates for all wood plank variants.
Added slabs and new stairs for all wood planks, bricks, and ivory variants.
Dimensional Fabric
Completely unbreakable by all means, including in creative mode.
The player cannot place blocks against it.
Not available in the creative inventory.
Added the following ore lamps:
Elecanium Lamp
Varsium Lamp
Baronyte Lamp
Blazium Lamp
Ghastly Lamp
Ghoulish Lamp
Lyon Lamp
Enchantments
Added Form.
Decreases shotgun spread.
Goes up to level III.
Added Greed.
Increases ammo consumption for guns/cannons/shotguns/snipers by +1, increases energy cost for blasters by 30%, and increases rune costs for staves by +2 runes of all types. If placed on a throwing weapon, will consume two of the weapon per use. Curse enchantment.
Modding api
Added getClientSkill() and getClientSkillXp() methods.
Changes
Blocks
Lamps
All lamps in the snapshot require a redstone power source to be connected to it in order to light up.
All life lamps have been renamed to <Color> Life Lamp.
Mob spawners
Can be changed using spawn eggs.
All mob spawners in the mod currently default to spawning orblings.
Items
Darkly Powder, Ghostly Powder, Ice Crystal, Ivory, and Primed Ghoulasm have had their texture changed.
Moondust has been presumably replaced with Moonstone, along with a texture change.
IDs
IDs for all ingots and minerals in the mod have been split up into their own ids, no longer using metadata.
IDs for these are aoa3:type_ingot with type being the name of the ingot (e.g.: sapphire) in lowercase.
Runium chunk's and charged runium chunk's ids are aoa3:runium_chunk and aoa3:charged_runium_chunk respectively.
Tools
Pickaxes
Pickaxe Changes
Gemcracker.png Gemcracker Now mines ores quickly, while mines all other blocks slowly.
Pickmax.png Pickmax No longer makes all dropped items the same as the one mined.
Weapons
Swords
Sword Changes
Baron Sword.png Baron Sword Has a new texture
Bows
Bow Changes
Void Bow.png Void Bow Damage changed from 21 (Heart.png×10.5) to 15 (Heart.png×7.5) per shot
Snipers
Sniper Changes
Camo Rifle.png Camo Rifle Damage changed from 60 (Heart.png×30) to 30 (Heart.png×15) per shot
Dual Sight.png Dual Sight Damage changed from 60 (Heart.png×30) to 49 (Heart.png×24.5) per shot
Blasters
Blaster Changes
Illusion Revolver.png Illusion Revolver Has a new texture
Illusion SMG.png Illusion SMG Has a new texture
Enchantments
Archmage now goes up to a max of level II.
Fixes
Fixes from the first version of the snapshot
Fixed dimensional fabric being destroyable by an explosion.
Fixed the creation forge having some of infusion table's texture.
Fixed the following name issues:
Fixed deeplands rock being called deeplands stone.
Fixed crystevian rock being called crystevian stone.
Fixed all life lamps being called heat lamps.

 

Aoa3-Snapshot 5

is the third testing snapshot for the 3.0 update. It was released on 2 September 2018. The snapshot was reuploaded to fix bugs in the snapshot.


Additions
Added in all tools as of Tslat 1.1.3.
Added in all ingots/minerals as of Tslat 1.1.3.
Added shadow stalker, hive solider, rosid and orbling.
Items
Added spawn eggs for shadow stalker, hive solider, rosid and orbling.
Enchantments
Added in all enchantments except Overpower, Slice, and Windfury.
Added new enchantment: Brace.
When put on a gun, staff, or archergun, will allow it to be fired in the offhand.
Added new levels of older enchantments.
Archmage, Crush, and Control now go up to level III.
Sever and Recharge now go up to level V.
Other
Added a modding api.
Changes
Items
All ingots and mineral items have been combined into two IDs using metadata. The following table lists the new IDs of these items, as well as their metadata:
Item ID Metadata
Limonite Ingot.png Limonite Ingot aoa3:overworld_ingot 0
Sapphire Ingot.png Sapphire Ingot aoa3:overworld_ingot 1
Jade Ingot.png Jade Ingot aoa3:overworld_ingot 2
Rosite Ingot.png Rosite Ingot aoa3:overworld_ingot 3
Amethyst Ingot.png Amethyst Ingot aoa3:overworld_ingot 4
Runium Chunk.png Runium Chunk aoa3:overworld_ingot 5
Charged Runium Chunk.png Charged Runium Chunk aoa3:overworld_ingot 6
Rusted Iron Ingot.png Rusted Iron Ingot aoa3:overworld_ingot 7
Emberstone Ingot.png Emberstone Ingot aoa3:dimension_ingot 0
Mystite Ingot.png Mystite Ingot aoa3:dimension_ingot 1
Lyon Ingot.png Lyon Ingot aoa3:dimension_ingot 2
Varsium Ingot.png Varsium Ingot aoa3:dimension_ingot 3
Elecanium Ingot.png Elecanium Ingot aoa3:dimension_ingot 4
Baronyte Ingot.png Baronyte Ingot aoa3:dimension_ingot 5
Blazium Ingot.png Blazium Ingot aoa3:dimension_ingot 6
Ghastly Ingot.png Ghastly Ingot aoa3:dimension_ingot 7
Ghoulish Ingot.png Ghoulish Ingot aoa3:dimension_ingot 8
Lunar Ingot.png Lunar Ingot aoa3:dimension_ingot 9
Shyrestone Ingot.png Shyrestone Ingot aoa3:dimension_ingot 10
Shyregem Ingot.png Shyregem Ingot aoa3:dimension_ingot 11
Skeletal Ingot.png Skeletal Ingot aoa3:dimension_ingot 12
Tools
All extraction based tools do not have their extraction requirement in the snapshot, for testing purposes.

Pickaxes
All pickaxes have an attack speed of 1.2 in the snapshot.

Tool Changes
Gemcracker.png Gemcracker Now has a 50% chance to disassemble compressed ore blocks when mined. Extra or less materials can be given.
Goofy Pickaxe.png Goofy Pickaxe Now has a 50% chance to auto-smelt and get triple drops instead of quadruple.
Occult Pickaxe.png Occult Pickaxe Now will produce a glowing outline around nearby ores upon mining an ore.
Ornamyte Pickaxe.png Ornamyte Pickaxe Now mines obsidian quickly, but does not drop the obsidian mined.
Pickmax.png Pickmax Now drops all items mined in the 3x3 cube.
Shovels
All shovels have an attack speed of 1 in the snapshot.

Tool Changes
Goofy Shovel.png Goofy Shovel Now has a 50% chance to get triple drops instead of quadruple.
Ornamyte Shovel.png Ornamyte Shovel Now has a 50% chance to auto-smelt while digging.
Axes
All axes have an attack speed of 1 in the snapshot (exlcuding chainsaw, which has an attack speed on 2 instead).

Tool Changes
ChainsawAnimated.gif Chainsaw Damage changed from 17 (Heart.png×8.5) to 15 (Heart.png×7.5).
Now has 2 attack speed (was 22 in the snapshot before reupload).
Now has a 25% chance to get no log drops.
Has a new texture
Goofy Axe.png Goofy Axe Now has a 50% chance to get triple drops instead of quadruple.
Ornamyte Axe.png Ornamyte Axe Now has a 5% chance to auto-chop all logs directly vertical to the one chopped.
Weapons
Swords
Weapon Changes
Amethyst Sword.png Amethyst Sword Damage changed from 5 (Heart.png×2.5) to 7 (Heart.png×3.5)
Baron Sword.png Baron Sword Damage changed from 18 (Heart.png×9) to 15 (Heart.png×7.5)
Bloodfury.png Bloodfury Damage changed from 18 (Heart.png×9) to 19 (Heart.png×9.5)
Bloodstone Sword.png Bloodstone Sword Damage changed from 15 (Heart.png×7.5) to 13 (Heart.png×6.5)
Candlefire Sword.png Candlefire Sword Damage changed from 5 (Heart.png×2.5) to 6 (Heart.png×3)
Caramel Carver.png Caramel Carver Damage changed from 15 (Heart.png×7.5) to 16 (Heart.png×8)
Coralstorm Sword.png Coralstorm Sword Damage changed from 18 (Heart.png×9) to 15 (Heart.png×7.5)
Creepified Sword.png Creepified Sword Damage changed from 21 (Heart.png×10.5) to 19 (Heart.png×9.5)
Crystallite Sword.png Crystallite Sword Damage changed from 15 (Heart.png×7.5) to 12 (Heart.png×6)
Emberstone Sword.png Emberstone Sword Damage changed from 8 (Heart.png×4) to 14 (Heart.png×7)
Guardian's Sword.png Guardian's Sword Damage changed from 21 (Heart.png×10.5) to 19 (Heart.png×9.5)
Harvester Sword.png Harvester Sword Damage changed from 24 (Heart.png×12) to 25 (Heart.png×12.5)
Illusion Sword.png Illusion Sword Damage changed from 21 (Heart.png×10.5) to 17 (Heart.png×8.5)
Jade Sword.png Jade Sword Damage changed from 6 (Heart.png×3) to 8 (Heart.png×4)
Leg-Bone Sword.png Leg-Bone Sword Damage changed from 18 (Heart.png×9) to 17 (Heart.png×8.5)
Light's Way.png Light's Way Damage changed from 5 (Heart.png×2.5) to 13 (Heart.png×6.5)
Limonite Sword.png Limonite Sword Damage changed from 4 (Heart.png×2) to 6 (Heart.png×3)
Nethengeic Sword.png Nethengeic Sword Damage changed from 18 (Heart.png×9) to 20 (Heart.png×10)
Rockbasher Sword.png Rockbasher Sword Damage changed from 21 (Heart.png×10.5) to 18 (Heart.png×9)
Rock-Pick Sword.png Rock-Pick Sword Damage changed from 24 (Heart.png×12) to 17 (Heart.png×8.5)
Rosidian Sword.png Rosidian Sword Damage changed from 18 (Heart.png×9) to 16 (Heart.png×8)
Rosite Sword.png Rosite Sword Damage changed from 6 (Heart.png×3) to 9 (Heart.png×4.5)
Runic Sword.png Runic Sword Damage changed from 21 (Heart.png×10.5) to 16 (Heart.png×8)
Sapphire Sword.png Sapphire Sword Damage changed from 7 (Heart.png×3.5) to 10 (Heart.png×5)
Shadow Sword.png Shadow Sword Damage changed from 21 (Heart.png×10.5) to 22 (Heart.png×11)
Shroomus Sword.png Shroomus Sword Damage changed from 21 (Heart.png×10.5) to 18 (Heart.png×9)
Skeletal Sword.png Skeletal Sword Damage changed from 21 (Heart.png×10.5) to 23 (Heart.png×11.5)
Supremacy Sword.png Supremacy Sword Damage changed from 5 (Heart.png×2.5) to 7 (Heart.png×3.5)
Sweet Sword.png Sweet Sword Damage changed from 15 (Heart.png×7.5) to 14 (Heart.png×7)
Troll Basher-Axe.png Troll Basher-Axe Damage changed from 18 (Heart.png×9) to 15 (Heart.png×7.5)
Ultraflame.png Ultraflame Damage changed from 15 (Heart.png×7.5) to 17 (Heart.png×8.5)
Void Sword.png Void Sword Damage changed from 6 (Heart.png×3) to 9 (Heart.png×4.5)
Vulcammer.png Vulcammer Damage changed from 21 (Heart.png×10.5) to 18 (Heart.png×9)
Greatblades and Scythes
Weapon Changes
Baron Greatblade.png Baron Greatblade Damage changed from 19 (Heart.png×9.5) to 24 (Heart.png×12)
Grenades will only be fired if the player is looking at a mob
Candy Blade.png Candy Blade Damage changed from 29.5 (Heart.png×14.75) to 40 (Heart.png×20)
Coral Greatblade.png Coral Greatblade Damage changed from 19 (Heart.png×9.5) to 22 (Heart.png×11)
Cotton Crusher.png Cotton Crusher Damage changed from 21.5 (Heart.png×10.75) to 25 (Heart.png×12.5)
Creepoid Greatblade.png Creepoid Greatblade Damage changed from 24.5 (Heart.png×12.25) to 26 (Heart.png×13)
Erebon Scythe.png Erebon Scythe Damage changed from 36 (Heart.png×18) to 23 (Heart.png×11.5)
Now has 1.4 attack speed
God'sGreatblade.gif God's Greatblade Damage changed from 35 (Heart.png×17.5) to 37 (Heart.png×18.5)
Goofy Greatblade.png Goofy Greatblade Damage changed from 38 (Heart.png×19) to 36 (Heart.png×18)
Grandsword.png Grandsword Damage changed from 9.5 (Heart.png×4.75) to 17 (Heart.png×8.5)
Haunted Greatblade.png Haunted Greatblade Damage changed from 43 (Heart.png×21.5) to 38 (Heart.png×19)
Knight's Guard.png Knight's Guard Damage changed from 29.5 (Heart.png×14.75) to 32 (Heart.png×16)
Lelyetian Greatblade.png Lelyetian Greatblade Damage changed from 25.5 (Heart.png×12.75) to 27 (Heart.png×13.5)
Lunar Greatblade.png Lunar Greatblade Max damage changed from 30 (Heart.png×15) to 33 (Heart.png×16.5)
Luxon Scythe.png Luxon Scythe Damage changed from 41 (Heart.png×20.5) to 23 (Heart.png×11.5)
Now has 1.4 attack speed
Lyonic Greatblade.png Lyonic Greatblade Damage changed from 21.5 (Heart.png×10.75) to 23 (Heart.png×11.5)
Noxious Greatblade.png Noxious Greatblade Damage changed from 21.5 (Heart.png×10.75) to 28 (Heart.png×14)
Pluton Scythe.png Pluton Scythe Now has 1.4 attack speed
Primordial Greatblade.png Primordial Greatblade Damage changed from 31 (Heart.png×15.5) to 29 (Heart.png×14.5)
Rosidian Greatblade.png Rosidian Greatblade Damage changed from 24.5 (Heart.png×12.25) to 28 (Heart.png×14)
Royal Greatblade.png Royal Greatblade Damage changed from 29.5 (Heart.png×14.75) to 27 (Heart.png×13.5)
Runic Greatblade.png Runic Greatblade Damage changed from 25.5 (Heart.png×12.75) to 26 (Heart.png×13)
Selyan Scythe.png Selyan Scythe Damage changed from 36 (Heart.png×18) to 23 (Heart.png×11.5)
Now has 1.4 attack speed
Shroomic Greatblade.png Shroomic Greatblade Damage changed from 29.5 (Heart.png×14.75) to 28 (Heart.png×14)
Shyre Sword.png Shyre Sword Damage changed from 32.5 (Heart.png×16.25) to 30 (Heart.png×15)
Subterranean Greatblade.png Subterranean Greatblade Damage changed from 25.5 (Heart.png×12.75) to 29 (Heart.png×14.5)
Tidal Greatblade.png Tidal Greatblade Damage changed from 24.5 (Heart.png×12.25) to 24 (Heart.png×12)
Underworld Greatblade.png Underworld Greatblade Damage changed from 24.5 (Heart.png×12.25) to 28 (Heart.png×14)
Bows
Weapon Changes
Alacrity Bow.png Alacrity Bow Average damage changed from 15 (Heart.png×7.5) to 20 (Heart.png×10)
Ancient Bow.png Ancient Bow Average damage changed from 15 (Heart.png×7.5) to 23 (Heart.png×11.5)
Atlantic Bow.png Atlantic Bow Average damage changed from 15 (Heart.png×7.5) to 24 (Heart.png×12)
Baron Bow.png Baron Bow Average damage changed from 15 (Heart.png×7.5) to 25 (Heart.png×12.5)
Boreic Bow.png Boreic Bow Average damage changed from 15 (Heart.png×7.5) to 20 (Heart.png×10)
Daybreaker.png Daybreaker Average damage changed from 15 (Heart.png×7.5) to 19 (Heart.png×9.5)
Deep Bow.png Deep Bow Average damage changed from 34 (Heart.png×17) to 28 (Heart.png×14)
Explosive Bow.png Explosive Bow Average damage changed from 15 (Heart.png×7.5) to 23 (Heart.png×11.5)
Haunted Bow.png Haunted Bow Average damage changed from 23 (Heart.png×11.5) to 29 (Heart.png×14.5)
Ice Bow.png Ice Bow Average damage changed from 15 (Heart.png×7.5) to 19 (Heart.png×9.5)
Infernal Bow.png Infernal Bow Average damage changed from 15 (Heart.png×7.5) to 20 (Heart.png×10)
Justice Bow.png Justice Bow Average damage changed from 15 (Heart.png×7.5) to 24 (Heart.png×12)
Lunar Bow.png Lunar Bow Average damage range changed from 7 (Heart.png×3.5)-20 (Heart.png×10) to 14 (Heart.png×7)-25 (Heart.png×12.5)
Mecha Bow.png Mecha Bow Average damage changed from 15 (Heart.png×7.5) to 21 (Heart.png×10.5)
Nightmare Bow.png Nightmare Bow Average damage changed from 15 (Heart.png×7.5) to 18 (Heart.png×9)
Poison Bow.png Poison Bow Average damage changed from 15 (Heart.png×7.5) to 19 (Heart.png×9.5)
Predatious Bow.png Predatious Bow Average damage changed from 15 (Heart.png×7.5) to 20 (Heart.png×10)
Primordial Bow.png Primordial Bow Average damage changed from 15 (Heart.png×7.5) to 25 (Heart.png×12.5)
Rosidian Bow.png Rosidian Bow Average damage changed from 15 (Heart.png×7.5) to 23 (Heart.png×11.5)
Rosids have been added
Runic Bow.png Runic Bow Average damage changed from 15 (Heart.png×7.5) to 22 (Heart.png×11)
Screamer Bow.png Screamer Bow Average damage changed from 15 (Heart.png×7.5) to 22 (Heart.png×11)
Shyregem Bow.png Shyregem Bow Damage changed from 26 (Heart.png×13) to 13 (Heart.png×6.5)
Skeletal Bow.png Skeletal Bow Average damage changed from 15 (Heart.png×7.5) to 12 (Heart.png×6)
Skydriver Bow.png Skydriver Bow Average damage changed from 15 (Heart.png×7.5) to 26 (Heart.png×13)
Sling Shot.png Sling Shot Average damage changed from 25 (Heart.png×12.5) to 24 (Heart.png×12)
Soulfire Bow.png Soulfire Bow Average damage changed from 15 (Heart.png×7.5) to 24 (Heart.png×12)
Spectral Bow.png Spectral Bow Average damage changed from 15 (Heart.png×7.5) to 23 (Heart.png×11.5)
Sunshine Bow.png Sunshine Bow Damage changed from 26 (Heart.png×13) to 25 (Heart.png×12.5)
Toxin Bow.png Toxin Bow Average damage changed from 15 (Heart.png×7.5) to 26 (Heart.png×13)
Void Bow.png Void Bow Average damage changed from 15 (Heart.png×7.5) to 21 (Heart.png×10.5)
Weaken Bow.png Weaken Bow Average damage changed from 15 (Heart.png×7.5) to 19 (Heart.png×9.5)
Wither Bow.png Wither Bow Average damage changed from 15 (Heart.png×7.5) to 21 (Heart.png×10.5)
Archerguns
Archergun Changes
Coral Archergun.png Coral Archergun Damage changed from 16 (Heart.png×8) to 13 (Heart.png×6.5) per shot
Lunar Archergun.png Lunar Archergun Damage range changed from 10 (Heart.png×5)-22 (Heart.png×11) to 8 (Heart.png×4)-19 (Heart.png×9.5) per shot
Pyro Archergun.png Pyro Archergun Damage changed from 17 (Heart.png×8.5) to 14 (Heart.png×7) per shot
Rosidian Archergun.png Rosidian Archergun Damage changed from 16 (Heart.png×8) to 14 (Heart.png×7) per shot
Skeletal Archergun.png Skeletal Archergun Damage changed from 17 (Heart.png×8.5) to 13 (Heart.png×6.5) per shot
Troll's Archergun.png Troll's Archergun Damage changed from 17 (Heart.png×8.5) to 12 (Heart.png×6) per shot
Viral Archergun.png Viral Archergun Damage changed from 17 (Heart.png×8.5) to 14 (Heart.png×7) per shot
Guns
Gun Changes
Abominator.png Abominator Damage changed from 25 (Heart.png×12.5) to 20 (Heart.png×10) per shot
Artifact.png Artifact Damage changed from 18 (Heart.png×9) to 17 (Heart.png×8.5) per shot
Big Top.png Big Top Damage changed from 18 (Heart.png×9) to 7 (Heart.png×3.5) per shot
Chain Wrecker.png Chain Wrecker Damage changed from 12 (Heart.png×6) to 9 (Heart.png×4.5) per shot
Clownershot.png Clownershot Damage changed from 24 (Heart.png×12) to 8 (Heart.png×4) per shot
Construct.png Construct Damage changed from 17 (Heart.png×8.5) to 7 (Heart.png×3.5) per shot
Core Rifle.png Core Rifle Damage changed from 9 (Heart.png×4.5) to 11 (Heart.png×5.5) per shot
Crystal Carver.png Crystal Carver Damage changed from 26 (Heart.png×13) to 15 (Heart.png×7.5) per shot
Darkener.png Darkener Damage changed from 29 (Heart.png×14.5) to 8 (Heart.png×4) per shot
Dragilator.png Dragilator Damage changed from 17 (Heart.png×8.5) to 15 (Heart.png×7.5) per shot
Electinator.png Electinator Damage changed from 17 (Heart.png×8.5) to 15 (Heart.png×7.5) per shot
Flame Wrecker.png Flame Wrecker Damage changed from 16 (Heart.png×8) to 9 (Heart.png×4.5) per shot
Flaming Fury.png Flaming Fury Damage changed from 50 (Heart.png×25) to 40 (Heart.png×20) per shot
Floro Rifle.png Floro Rifle Damage range changed from 9 (Heart.png×4.5)-45 (Heart.png×22.5) to 15 (Heart.png×7.5)-50 (Heart.png×25) per shot
Frosticator.png Frosticator Damage changed from 17 (Heart.png×8.5) to 15 (Heart.png×7.5) per shot
Gardener.png Gardener Damage changed from 20 (Heart.png×10) to 5 (Heart.png×2.5) per shot
Germinator.png Germinator Damage changed from 17 (Heart.png×8.5) to 15 (Heart.png×7.5) per shot
GoldenFury.gif Golden Fury Damage changed from 56 (Heart.png×28) to 55 (Heart.png×27.5) per shot
Hiver.png Hiver Damage changed from 20 (Heart.png×10) to 8 (Heart.png×4) per shot
Iominator.png Iominator Damage changed from 29 (Heart.png×14.5) to 24 (Heart.png×12) per shot
Krilinator.png Krilinator Damage changed from 17 (Heart.png×8.5) to 15 (Heart.png×7.5) per shot
Lunar Assault Rifle.png Lunar Assault Rifle Damage range changed from 10 (Heart.png×5)-30 (Heart.png×15) to 20 (Heart.png×10)-40 (Heart.png×20) per shot
Megagun.png Megagun Damage changed from 23 (Heart.png×11.5) to 8 (Heart.png×4) per shot
Minigun.png Minigun Damage changed from 18 (Heart.png×9) to 6 (Heart.png×3) per shot
M-K.png M-K Damage changed from 14 (Heart.png×7) to 6 (Heart.png×3) per shot
MK-Fung.png MK-Fung Damage changed from 18 (Heart.png×9) to 7 (Heart.png×3.5) per shot
Nethenette Rifle.png Nethenette Rifle Damage changed from 17 (Heart.png×8.5) to 18 (Heart.png×9) per shot
Overshot.png Overshot Damage changed from 20 (Heart.png×10) to 7 (Heart.png×3.5) per shot
Precasian Slugger.png Precasian Slugger Damage changed from 25 (Heart.png×12.5) to 29 (Heart.png×14.5) per shot
Predigun.png Predigun Damage changed from 23 (Heart.png×11.5) to 7 (Heart.png×3.5) per shot
Pulsator.png Pulsator Damage changed from 24 (Heart.png×12) to 16 (Heart.png×8) per shot
Rocker Rifle.png Rocker Rifle Damage changed from 12 (Heart.png×6) to 14 (Heart.png×7) per shot
Roulette.png Roulette Damage changed from 20 (Heart.png×10) to 16 (Heart.png×8) per shot
Skullette.png Skullette Damage changed from 24 (Heart.png×12) to 17 (Heart.png×8.5) per shot
Spectacle.png Spectacle Damage changed from 12 (Heart.png×6) to 6 (Heart.png×3) per shot
Spine Gun.png Spine Gun Damage changed from 13 (Heart.png×6.5) to 9 (Heart.png×4.5) per shot
Squad Gun.png Squad Gun Damage changed from 9 (Heart.png×4.5) to 8 (Heart.png×4) per shot
Stampede.png Stampede Damage changed from 17 (Heart.png×8.5) to 18 (Heart.png×9) per shot
Stormer.png Stormer Damage changed from 18 (Heart.png×9) to 17 (Heart.png×8.5) per shot
Sublimus.png Sublimus Damage changed from 13 (Heart.png×6.5) to 7 (Heart.png×3.5) per shot
Tiger Tommy.png Tiger Tommy Damage changed from 11 (Heart.png×5.5) to 8 (Heart.png×4) per shot
Vile Vanquisher.png Vile Vanquisher Damage changed from 12 (Heart.png×6) to 14 (Heart.png×7) per shot
Wrecker.png Wrecker Damage changed from 25 (Heart.png×12.5) to 7 (Heart.png×3.5) per shot
Shotguns
Shotgun Changes
Blue Barrel.png Blue Barrel Damage changed from 13 (Heart.png×6.5) to 15 (Heart.png×7.5) per shot
Brown Blaster.png Brown Blaster Damage changed from 5 (Heart.png×2.5) to 9 (Heart.png×4.5) per shot
Gimmick.png Gimmick Damage changed from 15 (Heart.png×7.5) to 7 (Heart.png×3.5) per shot
Purple Punisher.png Purple Punisher Damage changed from 25 (Heart.png×12.5) to 20 (Heart.png×10) per shot
Red Rocket.png Red Rocket Damage changed from 20 (Heart.png×10) to 19 (Heart.png×9.5) per shot
Vivo.png Vivo Damage changed from 7 (Heart.png×3.5) to 12 (Heart.png×6) per shot
Snipers
Sniper Changes
Mark Maker.png Mark Maker The damage increase from wearing sharpshot armor has been changed from 35% to 45%
Moon Maker.png Moon Maker The damage increase from wearing sharpshot armor has been changed from 35% to 45%
Cannons
Cannon Changes
Ancient Bomber.png Ancient Bomber Damage changed from 12 (Heart.png×6) to 10 (Heart.png×5) per shot
Balloon Bomber.png Balloon Bomber Damage changed from 15 (Heart.png×7.5) to 14 (Heart.png×7) per shot
Blast Cannon.png Blast Cannon Damage changed from 13 (Heart.png×6.5) to 20 (Heart.png×10) per shot
Bomb Launcher.png Bomb Launcher Damage changed from 10 (Heart.png×5) to 15 (Heart.png×7.5) per shot
Boom-Boom.png Boom-Boom Damage changed from 11 (Heart.png×5.5) to 15 (Heart.png×7.5) per shot
Bozo Blaster.png Bozo Blaster Damage changed from 14 (Heart.png×7) to 20 (Heart.png×10) per shot
Bulb Cannon.png Bulb Cannon Damage changed from 30 (Heart.png×15) to 28 (Heart.png×14) per shot
Carrot Cannon.png Carrot Cannon Damage changed from 24 (Heart.png×12) to 8 (Heart.png×4) per shot
Clowno Pulse.png Clowno Pulse Damage changed from 45 (Heart.png×22.5) to 41 (Heart.png×20.5) per shot
Energy Cannon.png Energy Cannon Damage changed from 18 (Heart.png×9) to 17 (Heart.png×8.5) per shot
Erebon Stickler.png Erebon Stickler Damage changed from 11 (Heart.png×5.5) to 22 (Heart.png×11) per shot
Ghast Blaster.png Ghast Blaster Damage changed from 11 (Heart.png×5.5) to 10 (Heart.png×5) per shot
Giga Cannon.png Giga Cannon Damage changed from 16 (Heart.png×8) to 6 (Heart.png×3) per shot
Hive Howitzer.png Hive Howitzer Damage changed from 25 (Heart.png×12.5) to 16 (Heart.png×8) per shot
Jack Funger.png Jack Funger Damage changed from 19 (Heart.png×9.5) to 6 (Heart.png×3) per shot
Jack Rocker.png Jack Rocker Damage changed from 15 (Heart.png×7.5) to 5 (Heart.png×2.5) per shot
Luxon Stickler.png Luxon Stickler Damage changed from 11 (Heart.png×5.5) to 22 (Heart.png×11) per shot
Moon Cannon.png Moon Cannon Damage changed from 22 (Heart.png×11) to 18 (Heart.png×9) per shot
Pluton Stickler.png Pluton Stickler Damage changed from 13 (Heart.png×6.5) to 25 (Heart.png×12.5) per shot
Predatorian Blaster.png Predatorian Blaster Damage changed from 16 (Heart.png×8) to 11 (Heart.png×5.5) per shot
Selyan Stickler.png Selyan Stickler Damage changed from 11 (Heart.png×5.5) to 20 (Heart.png×10) per shot
Shyre Blaster.png Shyre Blaster Damage changed from 45 (Heart.png×22.5) to 30 (Heart.png×15) per shot
Smile Blaster.png Smile Blaster Damage changed from 20 (Heart.png×10) to 17 (Heart.png×8.5) per shot
Ultra Cannon.png Ultra Cannon Damage changed from 14 (Heart.png×7) to 6 (Heart.png×3) per shot
Vox Cannon.png Vox Cannon Damage changed from 13 (Heart.png×6.5) to 6 (Heart.png×3) per shot
Water Ballon Bomber.png Water Balloon Bomber Damage changed from 19 (Heart.png×9.5) to 15 (Heart.png×7.5) per shot
Blasters
Blasters Changes
Animal Blasters.gif Animal Blasters Damage changed from 23 (Heart.png×11.5) to 6 (Heart.png×3) per shot
Blood Drainer.png Blood Drainer Damage changed from 7 (Heart.png×3.5) to 2 (Heart.png×1) per shot
Color Cannon.png Color Cannon Damage changed from 60 (Heart.png×30) to 40 (Heart.png×20) per shot
Death Ray.png Death Ray Damage changed from 14 (Heart.png×7) to 12 (Heart.png×6) per shot
Eradicator.png Eradicator Damage changed from 4 (Heart.png×2) to 2 (Heart.png×1) per shot
Fragment.png Fragment Damage changed from 7 (Heart.png×3.5) to 4 (Heart.png×2) per shot
Ghoul Gasser.png Ghoul Gasser Damage changed from 30 (Heart.png×15) to 25 (Heart.png×12.5) per shot
Hell Horn.png Hell Horn Damage changed from 16 (Heart.png×8) to 14 (Heart.png×7) per shot
Illusion SMG.png Illusion SMG Damage changed from 8 (Heart.png×4) to 7 (Heart.png×3.5) per shot
Ion Blaster.png Ion Blaster Damage changed from 20 (Heart.png×10) to 8 (Heart.png×4) per shot
Light Blaster.png Light Blaster Has a new texture
Luna Blaster.png Luna Blaster Damage changed from 6 (Heart.png×3) to 4 (Heart.png×2) per shot
Mind Blaster.png Mind Blaster Has a new texture
Orbocron.png Orbocron Name changed to Orb-O-Cron
Has a new texture
Proton.png Proton Damage changed from 5 (Heart.png×2.5) to 3 (Heart.png×1.5) per shot
Sea-O-Cron.png Sea-O-Cron Has a new texture
Skullo Blaster.png Skullo Blaster Damage changed from 9 (Heart.png×4.5) to 6 (Heart.png×3) per shot
Soul Drainer.png Soul Drainer Damage changed from 12 (Heart.png×6) to 3 (Heart.png×1.5) per shot
Wither's Wrath.png Wither's Wrath Has a new texture
Staves
Staff Changes
Candy Staff.png Candy Staff No longer does damage
Fungal Staff.png Fungal Staff Now gives random food items on use. Appears to give 1-4 food items at a time
Hive Staff.png Hive Staff Hive soldiers have been added
Doesn't require creation resource to summon
Lyonic Staff.png Lyonic Staff Damage changed from 6 (Heart.png×3) to 12 (Heart.png×6) per shot
Nightmare Staff.png Nightmare Staff Damage changed from 40 (Heart.png×20) to 10 (Heart.png×5) per shot
Rosidian Staff.png Rosidian Staff Damage changed from 14 (Heart.png×7) to 8 (Heart.png×4) per shot
Rosids have been added
Shadowlord Staff.png Shadowlord Staff Shadow stalkers have been added
Doesn't require creation resource to summon
Show Staff.png Show Staff Damage increases based on number of nearby enemies
Underworld Staff.png Underworld Staff Damage changed from 8 (Heart.png×4) to 5 (Heart.png×2.5) per shot
Wizard Staff.png Wizard Staff No longer does damage
Vulcanes
Vulcane damage and durability have been reduced:

Unupgraded vulcane's damage was reduced from 25 (Heart.png×12.5) to 10 (Heart.png×5), and durability was reduced from 1000 to 300.
Battle vulcane's damage was reduced from 50 (Heart.png×25) to 25 (Heart.png×12.5), and durability was reduced from 1000 to 150.
All other vulcanes' damage was reduced from 25 (Heart.png×12.5) to 15 (Heart.png×7.5), and durability was reduced from 1000 to 200.
Armor
Prior to this snapshot, all armors had a protection level of diamond armor. All armors added by the mod now have 1 point of armor toughness, with exception of artistry armors, which have two points. The snapshot changed the protection of some armors.

Artistry armors in the snapshot have their level requirements disabled.

The following armors have protection changes (+8 is diamond armor):

Protection (on chestplate) Armor
+ 10 armor
Archaic Armor
Boreic Armor
Fungal Armor
Knight's Armor
Primordial Armor
Rockbone Armor
Zargonite Armor
+ 9 armor
Alacrity Armor
Baron Armor
Biogenic Armor
Commander Armor
Candy Armor
Crystallis Armor
Exoplate Armor
Explosive Armor
Ghastly Armor
Ghoulish Armor
Hydroplate Armor
Lyonic Armor
Nethengeic Armor
Nightmare Armor
Omni Armor
Purity Armor
Rosidian Armor
Runic Armor
Sharpshot Armor
Skeletal Armor
+ 7 armor
Amethind Armor
Hazmat Armor
Lyndamyte Armor
Void Armor
In addition to the above protection changes, some armors received full set bonus changes:

Archaic Armor - no longer heals the player.
Augury Armor - no longer gives a 1 heart shield when the player jumps.
Baron Armor - the player now does/takes 20% the melee damage instead of 25%.
Battleborn Armor - the 15 second cooldown is now a 30 second cooldown.
Boreic Armor - now a 30% chance to do double melee damage instead of 33%.
Butchery Armor - now has a 40% chance not to consume rage. Battle rage strikes cost 1 (Heart.png×0.5) health instead of 4 (Heart.png×2) health. No longer does x4 the damage.
Elecanyte Armor - now consumes 200 energy to block 80% damage, instead of the 25 energy needed to block 60% damage.
Extraction Armor - now grants increased movement speed while swimming in lava, instead of granting haste.
Fungal Armor - now reflects double melee damage to attacker, instead of 350% damage.
Ghoulish Armor - now has a 30% reduced energy cost on weapons, instead of 50%.
Hydrangic Armor - effect now occurs when dropping below 10% health instead of 20% health. Effect consumes 10 life and distortion runes (no longer consumes energy) to restore 5 (Heart.png×2.5) health.
Innervation Armor - now has a 25% chance to dodge physical damage, instead of 50%.
Necro Armor - now leeches 15% of melee damage done.
Nethengeic Armor - above 50% health: melee attackers are now set on fire.
Omni Armor - does 40% more explosion damage.
Predatious Armor - now grants 50% bonus holly arrow damage, instead of 70%. Now also grants 10% chance to dodge ranged attacks, instead of 20%.
Primordial Armor - now has a 10% chance to dodge enemy physical attacks instead of 33%.
Purity Armor - now does/takes 20% projectile damage instead of 25%.
Rosidian Armor - now spawns a rosid every 20 seconds instead of 15.
Runation Armor - according to its tooltip, now doubles runes from all non-random rune posts.
Runic Armor - bonus movement speed given at below 20% health instead of 40% health.
Vulcanism Armor - no longer increases vulcane damage to 300%.
Enchantments
Enchantments Changes
Archmage Now goes up to level III.
Now decreases rune costs by 1 rune per level.
Control Now goes up to level III.
Crush Now only applicable to mauls. 15% increased knockback per level.
Recharge Now goes up to level V.
Now decreases energy cost by 5% per level.
Sever Now goes up to level V.
Now increases damage by 1 per level.
Shell Now increases damage by 10% per level. No longer decreases firing speed.
Entities
Shadow stalker and hive soldier now lose health over time.

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