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マインクラフト プレイ日記 メチャクチャmod使用~

■AdventofAscension1.12 更新の記録 コピペ4 正規版AoA3-3.0

Additions
All dimensions, weapons, armor, tools, and most items and blocks as of Tslat 1.1.3 have been implemented in 1.12.2, with some exceptions.

New Skills
Alchemy
Replacing Hermetism.
Engineering
Replacing Robbery.
Both skills are currently untrainable.
New Blocks

All planks, as well as their stair, slab, fence, and fence gate variants.
Added fences and fence gates for all wood plank variants.
Added slabs and new stairs for all wood planks, bricks, and ivory variants.
Dimensional Fabric
Completely unbreakable by all means, including in creative mode.
The player cannot place blocks against it.
Not in the creative inventory.
Added the following ore lamps:
Elecanium Lamp
Varsium Lamp
Baronyte Lamp
Blazium Lamp
Ghastly Lamp
Ghoulish Lamp
Lyon Lamp
Added grey and golden statues for Hydrolisk, The Immortals, Baroness, Tyrosaur, and MechBot.
Added ornate statues - statues that are colored the same as the boss they correspond to.
Currently do not exist in the creative inventory and cannot be crafted. They can be obtained through /give: e.g. /give <player> aoa3:ornate_<bossName>_statue.
New items
Spreadshot
Tipped Holly Arrows
Comes in every potion effect that vanilla tipped arrows come in.
Supports potion effects from other mods.
Spawn eggs
Gold Spring
Bone Horn
Warlock Gem
Lunarade Mug
Lunalus Realmstone
Dropped by Terrestrial.
New armor
Alchemy Armor
Engineering Armor
Enchantments
Added in all enchantments except Overpower, Slice, and Windfury.
Added new enchantment: Brace.
When put on a gun, staff, archergun, or vulcane, will allow it to be fired in the offhand.
Added new levels of older enchantments.
Crush and Control now go up to level III.
Archmage now goes up to level III.
Sever and Recharge now go up to level V.
New enchantment: Form.
Decreases shotgun spread.
Goes up to level III.
New curse enchantment: Greed.
If put on a gun, shotgun, sniper, or cannon, will cause it to consume +1 extra ammo per fire than normal. In most cases, this means the weapon will consume two ammo instead of one.
For weapons with a chance to not consume ammo, the ammo will not be consumed if the chance goes through.
If put on a blaster, will cause it to consume 30% more energy.
If put on a staff, will cause it to consume +2 extra runes of all rune types that it must consume. For example, the noxious staff would consume 5 wind runes and 4 poison runes instead of the usual 3 wind runes and 2 poison runes.
Using the archmage enchantment and/or wearing nightmare armor/runation armor can negate/reverse the effect of the curse enchantment.
If put on a throwing weapon, will cause two of the throwing weapons to be consumed upon using the throwing weapon.
If put into a dispenser, curse enchantment does not apply.
Commands
New command: aoastructure
Used to spawn in structures from the mod.
/aoastructure list <Number> can be used to generate a list of structure names in the chat.
The structures are split up between nine pages. The player can specify the page number by typing the page number in after the command.
/aoastructure <Structure> x y z to spawn in a structure.
<Structure> is the name of the structure.
x,y,z, are the coordinates of the structure.
The ~ sumbol can be used in place of actual coordinates.
/aoastructure <Structure> here spawns in a structure at the current location of the player.
Other
Added a modding api.
Changes
Skills
Removed robbery.
Removed hermetism.
Skills can now be trained above level 100.
Capped at level 1000.
Going to levels above 100 will cause the skill level's number to change to a golden color.
Training skills to levels above 100 will be purely optional and have no additional effects on gameplay.[4]
When gaining xp for a skill, the amount of xp gained appears in small text on the right side of the screen.
Foraging

Changes to foraging:

Iron ingots are now obtainable from level 35 foraging.
Getting an iromine realmstone is now weighted less than the other items.
Diamonds now require level 65 foraging instead of level 35 foraging.
The items that differed depending on the stone mined at level 65 foraging are not present.
Hauling
Fish normally obtained from a fish case are now obtainable through fishing. Xp for hauling is now obtained by fishing instead of from opening crates. Catching the fish, as well as the fishing boxes, now requires a certain level of hauling.

Item Level requirement Xp given Weight
Raw Fish.png Raw Fish 1 30 100
Finger Fish.png Finger Fish 1 60 100
Pearl Stripefish.png Pearl Stripefish 3 100 100
Limefish.png Limefish 5 130 100
Sailback.png Sailback 9 180 100
Golden Gullfish.png Golden Gullfish 14 250 100
Turquoise Stripefish.png Turquoise Stripefish 18 380 100
Rune Box.png Rune Box 25 1000 50
Violet Skipper.png Violet Skipper 30 600 100
Rocketfish.png Rocketfish 35 840 100
Crimson Stripefish.png Crimson Stripefish 42 1090 100
Fish Case.png Fish Case 50 8000 40
Crimson Skipper.png Crimson Skipper 56 1900 100
Sapphire Strider.png Sapphire Strider 61 2420 100
Candlefish.png Candlefish 65 3010 100
Weapons Box.png Weapons Case 70 15000 30
Dark Hatchetfish.png Dark Hatchetfish 74 5260 100
Ironback.png Ironback 79 7800 100
Treasure Box.png Treasure Box 85 30000 20
Rainbowfish.png Rainbowfish 90 11950 100
Crystal Box.png Crystal Box 94 50000 10
Razorfish.png Razorfish 98 18030 100
Hunter
Now the red and green swords symbol on the top of hunter mobs are now split up into 2 symbols:

2 Green Swords means you have the correct level.
2 Red Swords means you don't have the right level.
Infusion
Changes to harvesting stones from pixons:

The process has been made smoother (i.e. pixons are almost instantly harvested when right clicked).
Players in Creative mode can now harvest any pixon regardless of level.
Resource systems
Resource systems can now be toggled on and off ('O' key by default).
Battle Rage's max has been visually increased from 100 to 200.
AoA Notice Board
Changed the AoA Notice Board toggle-off key to 'Delete' by default.
Added, changed, and removed a lot of tips. Tips as of the snapshot include the following:
You can swap between skill names, check controls
Fill your tribute bars to get buff at night
AoA items can be enchanted with infusion tables
Many mobs require a hunter level to damage
Watch out for mobs with certain immunities
Don't go out alone without weapons or armor
Shelter is the key to survival
Don't start fights that you can't win
You can change expedition buffs, check controls
All guns require some form of ammo to fire
All staves require various runes to cast
Greatblades hit enemies from farther away
Special mobs may spawn on some nights
Special mobs may spawn on some days
Events
Several events have new messages for when they start and end.
Soul Scurry Event has a new starting message: Lost souls scurry across the world in the darkness.
Soul Scurry Event has a new ending message: The lost souls fade as the sun comes up.
Creep Day Event has a new starting message: The hissing sounds begin.
Creep Day Event has a new ending message: The hissing fades away.
Big Day Event has a new ending message: The ground settles as the sun sets.
Lunar Event has a new starting message: The world just got stranger.
The text color of events has been changed.
Events are now seed-based. This means that an event will occur on the same day always in a particular seed, similar to how weather works in vanilla Minecraft.
Full Moon Event
Now has starting text: The ground bathes in the pearly light of the moon..
Now has ending text: The moon falls behind the horizon..
Dimensions
Lunalus no longer has a bedrock/water layer.
Haven and Celeve have bigger islands.
Gardencia's water no longer inflicts damage on player when below 3 blocks.
Biomes other than the main dimension biome are not present.
All dimensions that have a bedrock layer now generate with Dimensional Fabric instead of bedrock.
Portals
Portals that generate in a dimension (that the player uses to leave the dimension) have some changes:
The size of the portal inside the frame was changed from 2x3 to 3x4.
Portals will now generate on top of the ground, instead of partially inside it.
All portals will now generate a platform under them if they spawn in mid-air or on the edge of a cliff. Portals will also try to not spawn at the edge of a cliff.
The Ancient Cavern and Immortallis portals have remained unchanged.
Exiting a portal now plays a sound.
The portal in Creeponia is now made out of Creeponian bricks instead of gravel.
Dimension exit portals now link to the dimension they came from. For instance if a Shyrelands portal is placed in the abyss and entered, exiting the shyrelands through the return portal will lead to the abyss.
Structures

The new design for the guardian's tower (spawned in the overworld using commands).
Guardian's tower
The guardian's tower structure has received an overhaul:
Completely new structure.
Inside of structure contains multiple levels that can traversed by staircases going up and down.
Entrance is at the bottom.
Spawners for Volar, Seeker, Surveyor, and Angelica exist on several floors of the tower.
A room with some chests exists as well.
The chests are empty.
A ladder on the top level takes the player up to the roof, where a guardian altar can be found.
Rune Shrine (structure)
Rune shrine structures no longer contain the rune shrine (block) in the sturcture.
Blocks
Name changes
All life lamps have been renamed to <Color> Life Lamp.
The unbreakable variant of runic glass was changed to unbreakable runic glass.
Ancient lamp, archaic lamp, and donut lab lamp renamed to ancient light, archaic light, and lab light respectively.
Runic neon is renamed to runic neon light.
All wood has been renamed to <Type> logs.
Footbone fragment, Legbone fragment, chestbone fragment, and skullbone fragment had the word ore attached to the end of their names.
Shyre gems renamed to shyregem ore.
Shyre stones renamed to shyrestone ore.
Shyrewood planks renamed to shyre planks.
Crystevia rock renamed to crystevian rock.
Deeplands traps renamed to deeplands stone.
Magic enhancer renamed to magical enhancer.
The shyre flowers now all have distinct names.
The different ivory blocks now have different names.
All Celevus now has the word Leaves attached to the end.
All chocolate blocks now have the word Block attached to the end.
Banners
Now have an item texture.
Now make a cloth sound when placed.
Now are fleshed with the walls that they are placed against.
If not placed against a wall, will have a stand to hold it up.
Nine gilded banners now make an encrusted banner, nine encrusted banners now make a bejeweled banner.
Several banners have texture changes.
Boss statues
Now have a new orientation in the inventory.
Now have brand new textures.
Golden statues are now called Gold statues.
Grey and golden Skelepig, Skele-Hopper, Skeleman, and Skele-Elder statues removed.
Carved Rune of Power
Has a new recipe:
BlankCraftingGrid.png
Unpowered Rune Eye of Ender Unpowered Rune Unpowered Rune Ancient Rock Unpowered Rune Unpowered Rune Unpowered Rune Unpowered Rune Carved Rune of Power

 

Crystallanium, Emberium, Shadonantium, Skeletanium
Recipes for each now only make 1 block instead of 4.
Can be now crafted back into their respective ore materials.
Shadonatium and Crystallanium make glass sounds when placed.
Lamps
All lamps require a redstone power source to be connected to it in order to light up.
Life lamps
All life lamps have their color printed in front of their name: <Color> Life Lamp
Has a new recipe (replace the red dye with any color you choose).
BlankCraftingGrid.png
Rose Red Glass Rose Red Glass Lava Bucket Glass Emberstone Ingot Emberstone Ingot Emberstone Ingot Life Lamp

 

Life lamps now drop emberstone ingots when mined instead of iron ingots.
If mined with a tool enchanted with Silk Touch, will drop itself.
Mending table
Has a new recipe:
BlankCraftingGrid.png
Emberstone Ingot Emberstone Ingot Emberstone Ingot Obsidian Magic Repair Dust Obsidian Obsidian Obsidian Obsidian Mending Table

 

Mob spawners
Can now be changed using spawn eggs.
Ores
The following ores have been made to require an iron pickaxe instead of a diamond pickaxe:
Amethyst Ore
Runium Ore
The following ores have been made to require a stone pickaxe instead of a diamond pickaxe:
Limonite Ore
Recreation Station
Now displays the following message when interacted with: Roses are red, violets are blue, I know you tried, but no Labricon for you.

Rune Randomizer
Can now only be used once the player reaches level 20 runation.
Once the player reaches level 20 runation:
Grants five runation xp upon use.
Charged runes can now be used with it.
Rune Shrine (block)
The player no longer gets double runes from certain levels of Runation.
Runes that used to require unpowered runes specifically, can now take either charged runes or unpowered runes.
Runes that require charged runes to make still require charged runes only.
The rune shrine requires the rune posts surrounding it in order to make runes, even for wind runes.
Wind runes require wind rune posts.
Attempting to train runation without any rune posts will display the following message: A rune won't form without rune posts nearby, but you learn a little from the conversion of energy.
The player will get two runation xp but no runes.
Has a new recipe:
BlankCraftingGrid.png
Runium Chunk Runium Chunk Runium Chunk Runium Chunk Carved Rune of Power Runium Chunk Runium Chunk Runium Chunk Runium Chunk Rune Shrine

 

Texture changes
The following blocks have received new textures:

Bulb Stock
Eye Bulb Plant
Vein Leaves
Other
Removed campfires.
Items
Metal Pellet is replaced with Limonite Bullet for normal guns.
All throwable weapons and holly arrows can now be fired out of a dispenser properly.
Food items
The following items are now edible:
Candy cane (item)
Sour Candy
Sour Gummy
Sour Pop
Gingerbread Cookie
Gingerbread Wing
Candy Corn
Peppermint
Spearmint
All food items added by the mod are obtainable with the fungal staff with the following exceptions:
Finger Fish
Pearl Stripefish
Limefish
Sailback
Golden Gullfish
Turquoise Stripefish
Violet Skipper
Rocketfish
Sapphire Strider
Dark Hatchetfish
Rainbowfish
Candlefish
Crimson Skipper
Crimson Stripefish
Ironback
Razorfish
Candy Corn
Sour Pop
Sour Gummy
Gingerbread Cookie
Gingerbread Wing
Candy Cane (Item)
Peppermint Candy
Spearmint Candy
Magic Marang
Now inflicts glowing alongside night vision.
Heart Fruit
Gives more hunger but less saturation.
Minion slabs
Minion slabs will now display a chat message when attempting to use one when not the correct level of creation in survival mode.
Crafting recipe for minion slabs has been changed to make 3 minion slabs per craft instead of 5.
Weapons Box
Renamed to Weapons Case.
Now can drop spreadshots and pop shots.
Now drops limonite bullets in place of metal pellets.
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Has a description
Doesn't grant hauling experience.
Fish Case
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Has a description.
Doesn't grant hauling experience.
Rune Box
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Has a description.
Doesn't grant hauling experience.
Crystal Box
The chance to get a specific skill crystal from the crystal box is now weighted - no longer is 25% per crystal.
Current % chances are as follows:
Small skill crystal: ~67.5%
Medium skill crystal: ~22.5%
Large skill crystal: ~7.5%
Giant skill crystal: ~2.5%
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Has a description.
Doesn't grant hauling experience.
Treasure Box
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Has a description.
Doesn't grant hauling experience.
Shiny Box
Now can drop all types of ingots.
Ingots from dimensions other than overworld are much rarer than overworld ingots from the shiny box.
Drops ingots in much smaller quantities.
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Gem Bag
Now drops exactly 3 tokens, with each token being in a stack of 1-2.
Items are placed straight into the player's inventory, instead of being dropped on the ground.
Exception when the player's inventory is full.
Lottery Gems
Renamed to Lottery Tokens.
Barathos Gems in particular renamed to Baron Tokens.
Lunalus Gems in particular renamed to Lunar Tokens.
Empty Slab
Renamed to Blank Slab.
Crystallite Stone
Renamed to Crystallite.
Unpowered Rune and Charged Rune
Each runium chunk/charged runium chunk produces 12 unpowered runes/charged runes instead of 16.
Lunarade
Drinking lunarade now gives the player back a lunarade mug.
Orbulon
Crafting of lunar bricks with orbulons has been removed.[5]
Minion slabs
All minion slab recipes have been changed to only craft three minion slabs per craft instead of five.
Gravitator
Now has a durability of 1500; one durability point is consumed for every block fallen while holding the gravitator.
Texture changes
The following items have received new textures. Many of these texture updates are due to the old textures having extreme similarities to those of Terraria items.[6]

All upgrade kits
Desert Shell
Heart Fruit
Book of Shadows
Old Boot
Nightmare Flakes
Ghoulasm
Ghostly Powder
All waterlogged and incomplete weapons
Realm Travel Ticket
Primordial Dust
Ancient Orb
Hive Chunk
Strange Stones
Diamond Bowl
Stone Bowl
Eye Bulb
Eye Candy
Coral Stone
Voliant Heart
All small petals
Footbone Fragment
Haunted Idol
Heavy Boulder
Nethengic Callstone
Primordial Skull
Magic Mending Compound
Jungle Horns
Metal Slug
Troll Idol
Cannonball
Weapon Parts
All power stones
Tools
Pickaxes
All pickaxes have an attack speed of 1.2.

Tool Changes
Gemcracker.png Gemcracker Now mines ores quickly, while mines all other blocks slowly.
Goofy Pickaxe.png Goofy Pickaxe Now has a 50% chance to auto-smelt and get triple drops instead of quadruple.
Occult Pickaxe.png Occult Pickaxe Now will produce a glowing outline around nearby ores upon mining an ore.
Ornamyte Pickaxe.png Ornamyte Pickaxe Now mines obsidian quickly, but does not drop the obsidian mined.
Pickmax.png Pickmax Now drops all items mined in the 3x3 cube.
Shovels
All shovels have an attack speed of 1.

Tool Changes
Goofy Shovel.png Goofy Shovel Now has a 50% chance to get triple drops instead of quadruple.
Ornamyte Shovel.png Ornamyte Shovel Now has a 50% chance to auto-smelt while digging.
Axes
All axes have an attack speed of 1 (excluding chainsaw, which has an attack speed on 2 instead).

Tool Changes
ChainsawAnimated.gif Chainsaw Damage changed from 17 (Heart.png×8.5) to 15 (Heart.png×7.5).
Now has 2 attack speed.
Now has a 25% chance to get no log drops.
Has a new texture
Goofy Axe.png Goofy Axe Now has a 50% chance to get triple drops instead of quadruple.
Ornamyte Axe.png Ornamyte Axe Now has a 5% chance to auto-chop all logs directly vertical to the one chopped.
Weapons
A lot of the weapons in the mod received changes in the snapshot. Note: These weapon changes are not final and are subject to change.

Swords
All swords that received changes are listed below. All swords have 1.6 attack speed (same as diamond sword).

Weapon Changes
Amethyst Sword.png Amethyst Sword Damage changed from 8 (Heart.png×4) to 7 (Heart.png×3.5)
Baron Sword.png Baron Sword Damage changed from 22 (Heart.png×11) to 15 (Heart.png×7.5)
Durability changed from 2000 to 1500.
Has a new texture
Bloodfury.png Bloodfury Damage changed from 21 (Heart.png×10.5) to 19 (Heart.png×9.5)
Durability changed from 2000 to 1600.
Bloodstone Sword.png Bloodstone Sword Damage changed from 18 (Heart.png×9) to 13 (Heart.png×6.5)
Durability changed from 1800 to 1200.
Candlefire Sword.png Candlefire Sword Damage changed from 8 (Heart.png×4) to 6 (Heart.png×3)
Effect changed from quadruple damage to doing 15 (Heart.png×7.5) damage to flaming enemies.
Caramel Carver.png Caramel Carver Damage changed from 18 (Heart.png×9) to 16 (Heart.png×8)
Durability changed from 1800 to 1500.
Coralstone Sword.png Coral Stone Sword No longer is a sword, is now a maul
Coralstorm Sword.png Coralstorm Sword Damage changed from 21 (Heart.png×10.5) to 15 (Heart.png×7.5)
Durability changed from 2000 to 1300.
Creepified Sword.png Creepified Sword Damage changed from 21 (Heart.png×10.5) to 19 (Heart.png×9.5)
Creeper is only spawned on full swings
Durability changed from 2000 to 1800.
Crystallite Sword.png Crystallite Sword Damage changed from 18 (Heart.png×9) to 12 (Heart.png×6)
Durability changed from 1800 to 1200.
Crystal Maul.png Crystal Maul No longer is a sword, is now a maul
Emberstone Sword.png Emberstone Sword Damage changed from 14 (Heart.png×7) to 11 (Heart.png×5.5)
Durability changed from 1500 to 1200.
Explochron Sword.png Explochron Sword Damage changed from 21 (Heart.png×10.5) to 18 (Heart.png×9)
Durability changed from 2000 to 1600.
Fireborne Sword.png Fireborne Sword Damage changed from 18 (Heart.png×9) to 15 (Heart.png×7.5)
Durability changed from 1800 to 1500.
Guardian's Sword.png Guardian's Sword Damage changed from 24 (Heart.png×12) to 19 (Heart.png×9.5)
Durability changed from 2000 to 1800.
Harvester Sword.png Harvester Sword Damage changed from 27 (Heart.png×13.5) to 25 (Heart.png×12.5)
Durability changed from 2000 to 1500.
Holy Sword.png Holy Sword Damage changed from 8 (Heart.png×4) to 5 (Heart.png×2.5)
Durability changed from 1200 to 500.
Horizon Maul.png Horizon Maul No longer is a sword, is now a maul
Illusion Sword.png Illusion Sword Damage changed from 25 (Heart.png×12.5) to 17 (Heart.png×8.5)
Has a new texture
Durability changed from 2000 to 1800.
Jade Sword.png Jade Sword Damage changed from 9 (Heart.png×4.5) to 7 (Heart.png×3.5)
Durability changed from 1400 to 1800.
Leg-Bone Sword.png Leg-Bone Sword Damage changed from 21 (Heart.png×10.5) to 17 (Heart.png×8.5)
Name changed to Legbone Sword
Durability changed from 2000 to 1400.
Light's Way.png Light's Way Damage changed from 8 (Heart.png×4) to 13 (Heart.png×6.5)
Durability changed from 1200 to 1800.
Limonite Sword.png Limonite Sword Damage changed from 7 (Heart.png×3.5) to 6 (Heart.png×3)
Nethengeic Sword.png Nethengeic Sword Damage changed from 22 (Heart.png×11) to 20 (Heart.png×10)
Has a new texture
Durability changed from 2000 to 1400.
Rockbasher Sword.png Rockbasher Sword Damage changed from 24 (Heart.png×12) to 18 (Heart.png×9)
Durability changed from 2000 to 1800.
Rock-Pick Sword.png Rock-Pick Sword Damage changed from 24 (Heart.png×12) to 17 (Heart.png×8.5)
Now usable as a pickaxe
Has a new texture
Rosidian Sword.png Rosidian Sword Damage changed from 21 (Heart.png×10.5) to 16 (Heart.png×8)
Durability changed from 2000 to 1800.
Rosite Sword.png Rosite Sword Damage changed from 9 (Heart.png×4.5) to 8 (Heart.png×4)
Durability changed from 2000 to 2500.

Runic Sword.png Runic Sword Damage changed from 24 (Heart.png×12) to 16 (Heart.png×8)
Has a new texture
Durability changed from 2000 to 1600.
Sapphire Sword.png Sapphire Sword Damage changed from 10 (Heart.png×5) to 12 (Heart.png×6)
Durability changed from 1800 to 1500.
Shadow Sword.png Shadow Sword Damage changed from 24 (Heart.png×12) to 20 (Heart.png×10)
Has a new texture
Durability changed from 2000 to 1800.
Shroomus Sword.png Shroomus Sword Damage changed from 24 (Heart.png×12) to 18 (Heart.png×9)
Durability changed from 2000 to 1800.
Skeletal Sword.png Skeletal Sword Damage changed from 24 (Heart.png×12) to 23 (Heart.png×11.5)
Durability changed from 2000 to 1800.
Supremacy Sword.png Supremacy Sword Damage changed from 8 (Heart.png×4) to 7 (Heart.png×3.5)
Durability changed from 1200 to 1400.
Sweet Sword.png Sweet Sword Damage changed from 18 (Heart.png×9) to 14 (Heart.png×7)
Durability changed from 1800 to 1100.
Troll Basher-Axe.png Troll Basher-Axe Damage changed from 21 (Heart.png×10.5) to 15 (Heart.png×7.5)
Now usable as an axe
Name changed to Troll-Basher Axe
Ultraflame.png Ultraflame Damage changed from 18 (Heart.png×9) to 17 (Heart.png×8.5)
Durability changed from 2000 to 1000.
Void Sword.png Void Sword Damage changed from 9 (Heart.png×4.5) to 10 (Heart.png×5)
Durability changed from 1400 to 1800.
Vulcammer.png Vulcammer Damage changed from 24 (Heart.png×12) to 18 (Heart.png×9)
Name changed to Vulcammer Sword
Durability changed from 2000 to 1800.
Greatblades and Scythes
All greatblades in the mod have been made to do melee damage instead of ranged. Scythes have been placed in the greatblades tab in creative mode. All greatblades have an attack speed of 0.76.

Weapon Changes
Baron Greatblade.png Baron Greatblade Damage changed from 14 (Heart.png×7) to 24 (Heart.png×12)
Grenades will only be fired if the player is looking at a mob
Candy Blade.png Candy Blade Damage changed from 22 (Heart.png×11) to 40 (Heart.png×20)
Coral Greatblade.png Coral Greatblade Damage changed from 14 (Heart.png×7) to 22 (Heart.png×11)
Cotton Crusher.png Cotton Crusher Damage changed from 16 (Heart.png×8) to 25 (Heart.png×12.5)
Creepoid Greatblade.png Creepoid Greatblade Damage changed from 18 (Heart.png×9) to 26 (Heart.png×13)
Effect only works on full swing
Crystal Greatblade.png Crystal Greatblade Damage changed from 17 (Heart.png×8.5) to 23 (Heart.png×11.5)
Erebon Scythe.png Erebon Scythe Damage changed from 27 (Heart.png×13.5) to 23 (Heart.png×11.5)
Now will drain 4 (Heart.png×2) health from the player if the player doesn't have the correct amount of energy
Now has 1.4 attack speed
Has a new texture
God's Greatblade.gif God's Greatblade Damage changed from 26 (Heart.png×13) to 37 (Heart.png×18.5)
Goofy Greatblade.png Goofy Greatblade Damage changed from 28 (Heart.png×14) to 36 (Heart.png×18)
Grandsword.png Grandsword Damage changed from 7 (Heart.png×3.5) to 17 (Heart.png×8.5)
Haunted Greatblade.png Haunted Greatblade Damage changed from 32 (Heart.png×16) to 38 (Heart.png×19)
Knight's Guard.png Knight's Guard Damage changed from 22 (Heart.png×11) to 32 (Heart.png×16)
Lelyetian Greatblade.png Lelyetian Greatblade Damage changed from 19 (Heart.png×9.5) to 27 (Heart.png×13.5)
Luxon Scythe.png Luxon Scythe Damage changed from 27 (Heart.png×13.5) to 23 (Heart.png×11.5)
Now does 4 (Heart.png×2) damage to the player if the player doesn't have enough energy
Now has 1.4 attack speed
Has a new texture
Lyonic Greatblade.png Lyonic Greatblade Damage changed from 16 (Heart.png×8) to 23 (Heart.png×11.5)
Noxious Greatblade.png Noxious Greatblade Damage changed from 16 (Heart.png×8) to 28 (Heart.png×14)
Pluton Scythe.png Pluton Scythe Now does 4 (Heart.png×2) damage to the player if the player doesn't have enough energy
Now has 1.4 attack speed
Has a new texture
Primordial Greatblade.png Primordial Greatblade Damage changed from 23 (Heart.png×11.5) to 29 (Heart.png×14.5)
Rosidian Greatblade.png Rosidian Greatblade Damage changed from 18 (Heart.png×9) to 28 (Heart.png×14)
Royal Greatblade.png Royal Greatblade Damage changed from 22 (Heart.png×11) to 27 (Heart.png×13.5)
Runic Greatblade.png Runic Greatblade Damage changed from 19 (Heart.png×9.5) to 26 (Heart.png×13)
Selyan Scythe.png Selyan Scythe Damage changed from 27 (Heart.png×13.5) to 23 (Heart.png×11.5)
Now does 4 (Heart.png×2) damage to the player if the player doesn't have enough energy
Now has 1.4 attack speed
Has a new texture
Shroomic Greatblade.png Shroomic Greatblade Damage changed from 22 (Heart.png×11) to 28 (Heart.png×14)
Shyre Sword.png Shyre Sword Damage changed from 24 (Heart.png×12) to 30 (Heart.png×15)
Now swaps the position of the user and entity hit
Subterranean Greatblade.png Subterranean Greatblade Damage changed from 19 (Heart.png×9.5) to 29 (Heart.png×14.5)
Tidal Greatblade.png Tidal Greatblade Damage changed from 18 (Heart.png×9) to 24 (Heart.png×12)
Underworld Greatblade.png Underworld Greatblade Damage changed from 18 (Heart.png×9) to 28 (Heart.png×14)
Mauls
Mauls are a new class of weapon. They are melee weapons that do massive knockback to entities that are hit. They function similar to greatbades, but with the aforementioned knockback.

There are three mauls in the 3.0 currently, based on converted swords:

Crystal Maul
Horizon Maul
Coralstone Maul
Based on Coralstone Sword
Bows
Bows in the mod can now use the tipped holly arrows, in addition to the regular holly arrow.

Weapon Changes
Alacrity Bow.png Alacrity Bow Average damage changed from 15 (Heart.png×7.5) to 20 (Heart.png×10)
Ancient Bow.png Ancient Bow Average damage changed from 15 (Heart.png×7.5) to 23 (Heart.png×11.5)
Atlantic Bow.png Atlantic Bow Average damage changed from 15 (Heart.png×7.5) to 24 (Heart.png×12)
Baron Bow.png Baron Bow Average damage changed from 15 (Heart.png×7.5) to 25 (Heart.png×12.5)
Boreic Bow.png Boreic Bow Average damage changed from 15 (Heart.png×7.5) to 20 (Heart.png×10)
Daybreaker.png Daybreaker Average damage changed from 15 (Heart.png×7.5) to 19 (Heart.png×9.5)
Deep Bow.png Deep Bow Average damage changed from 34 (Heart.png×17) to 28 (Heart.png×14)
Explosive Bow.png Explosive Bow Average damage changed from 15 (Heart.png×7.5) to 23 (Heart.png×11.5)
Haunted Bow.png Haunted Bow Average damage changed from 23 (Heart.png×11.5) to 29 (Heart.png×14.5)
Ice Bow.png Ice Bow Average damage changed from 15 (Heart.png×7.5) to 19 (Heart.png×9.5)
Infernal Bow.png Infernal Bow Average damage changed from 15 (Heart.png×7.5) to 20 (Heart.png×10)
Justice Bow.png Justice Bow Average damage changed from 15 (Heart.png×7.5) to 24 (Heart.png×12)
Lunar Bow.png Lunar Bow Average damage range changed from 7 (Heart.png×3.5)-20 (Heart.png×10) to 14 (Heart.png×7)-25 (Heart.png×12.5)
Mecha Bow.png Mecha Bow Average damage changed from 15 (Heart.png×7.5) to 21 (Heart.png×10.5)
Nightmare Bow.png Nightmare Bow Average damage changed from 15 (Heart.png×7.5) to 18 (Heart.png×9)
Poison Bow.png Poison Bow Average damage changed from 15 (Heart.png×7.5) to 19 (Heart.png×9.5)
Predatious Bow.png Predatious Bow Average damage changed from 15 (Heart.png×7.5) to 20 (Heart.png×10)
Arrows now have a 5% chance to cause a massive explosion on hit
Primordial Bow.png Primordial Bow Average damage changed from 15 (Heart.png×7.5) to 25 (Heart.png×12.5)
Rosidian Bow.png Rosidian Bow Average damage changed from 15 (Heart.png×7.5) to 23 (Heart.png×11.5)
Rosids have been added
Runic Bow.png Runic Bow Average damage changed from 15 (Heart.png×7.5) to 22 (Heart.png×11)
Screamer Bow.png Screamer Bow Average damage changed from 15 (Heart.png×7.5) to 22 (Heart.png×11)
Shyregem Bow.png Shyregem Bow Damage changed from 15 (Heart.png×7.5) to 13 (Heart.png×6.5)
Skeletal Bow.png Skeletal Bow Average damage changed from 15 (Heart.png×7.5) to 12 (Heart.png×6)
Skydriver Bow.png Skydriver Bow Average damage changed from 15 (Heart.png×7.5) to 26 (Heart.png×13)
Sling Shot.png Sling Shot Average damage changed from 25 (Heart.png×12.5) to 24 (Heart.png×12)
Soulfire Bow.png Soulfire Bow Average damage changed from 15 (Heart.png×7.5) to 24 (Heart.png×12)
Spectral Bow.png Spectral Bow Average damage changed from 15 (Heart.png×7.5) to 23 (Heart.png×11.5)
Sunshine Bow.png Sunshine Bow Damage changed from 28 (Heart.png×14) to 25 (Heart.png×12.5)
Toxin Bow.png Toxin Bow Average damage changed from 15 (Heart.png×7.5) to 26 (Heart.png×13)
Weaken Bow.png Weaken Bow Average damage changed from 15 (Heart.png×7.5) to 19 (Heart.png×9.5)
Wither Bow.png Wither Bow Average damage changed from 15 (Heart.png×7.5) to 21 (Heart.png×10.5)
Archerguns
Archergun Changes
Coral Archergun.png Coral Archergun Damage changed from 16 (Heart.png×8) to 13 (Heart.png×6.5) per shot
Lunar Archergun.png Lunar Archergun Damage range changed from 10 (Heart.png×5)-22 (Heart.png×11) to 8 (Heart.png×4)-19 (Heart.png×9.5) per shot
Pyro Archergun.png Pyro Archergun Damage changed from 17 (Heart.png×8.5) to 14 (Heart.png×7) per shot
Rosidian Archergun.png Rosidian Archergun Damage changed from 16 (Heart.png×8) to 14 (Heart.png×7) per shot
Skeletal Archergun.png Skeletal Archergun Damage changed from 17 (Heart.png×8.5) to 13 (Heart.png×6.5) per shot
Troll's Archergun.png Troll's Archergun Damage changed from 17 (Heart.png×8.5) to 12 (Heart.png×6) per shot
Viral Archergun.png Viral Archergun Damage changed from 17 (Heart.png×8.5) to 14 (Heart.png×7) per shot
Guns
Gun Changes
Abominator.png Abominator Damage changed from 25 (Heart.png×12.5) to 20 (Heart.png×10) per shot
Apoco Assault Rifle.png Apoco Assault Rifle Damage changed from 14 (Heart.png×7) to 12 (Heart.png×6) per shot
Apoco Rifle.png Apoco Rifle Has a new texture
Artifact.png Artifact Damage changed from 18 (Heart.png×9) to 17 (Heart.png×8.5) per shot
Bayonette Rifle.png Bayonette Rifle Has a new texture
Big Top.png Big Top Damage changed from 18 (Heart.png×9) to 7 (Heart.png×3.5) per shot
Chain Wrecker.png Chain Wrecker Damage changed from 12 (Heart.png×6) to 7 (Heart.png×3.5) per shot
Has a new texture
Chili Chugger.png Chili Chugger Damage changed from 19 (Heart.png×9.5) to 16 (Heart.png×8) per shot
Clownershot.png Clownershot Damage changed from 24 (Heart.png×12) to 8 (Heart.png×4) per shot
Construct.png Construct Damage changed from 17 (Heart.png×8.5) to 7 (Heart.png×3.5) per shot
Has a new texture
Coral Clogger.png Coral Clogger Has a new texture
Core Rifle.png Core Rifle Damage changed from 9 (Heart.png×4.5) to 9.5 (Heart.png×4.75) per shot
Crystal Carver.png Crystal Carver Damage changed from 26 (Heart.png×13) to 15 (Heart.png×7.5) per shot
Darkener.png Darkener Damage changed from 29 (Heart.png×14.5) to 8 (Heart.png×4) per shot
Dart Gun.png Dart Gun Has a new texture
Discharge Rifle.png Discharge Rifle Has a new texture
Dragilator.png Dragilator Damage changed from 17 (Heart.png×8.5) to 8.5 (Heart.png×4.25) per shot
Has a new texture
Electinator.png Electinator Damage changed from 17 (Heart.png×8.5) to 10 (Heart.png×5) per shot
Has a new texture
Flame Wrecker.png Flame Wrecker Damage changed from 16 (Heart.png×8) to 8 (Heart.png×4) per shot
Has a new texture
Flaming Fury.png Flaming Fury Damage changed from 50 (Heart.png×25) to 40 (Heart.png×20) per shot
Floro Rifle.png Floro Rifle Damage range changed from 9 (Heart.png×4.5)-45 (Heart.png×22.5) to 15 (Heart.png×7.5)-50 (Heart.png×25) per shot
Frosticator.png Frosticator Damage changed from 17 (Heart.png×8.5) to 8.5 (Heart.png×4.25) per shot
Has a new texture
Gardener.png Gardener Damage changed from 20 (Heart.png×10) to 5 (Heart.png×2.5) per shot
Germinator.png Germinator Damage changed from 17 (Heart.png×8.5) to 8.5 (Heart.png×4.25) per shot
Has a new texture
Golden Fury.gif Golden Fury Damage changed from 56 (Heart.png×28) to 55 (Heart.png×27.5) per shot
Hiver.png Hiver Damage changed from 20 (Heart.png×10) to 8 (Heart.png×4) per shot
Has a new texture
Hunter's Rifle.png Hunter's Rifle Has a new texture
Iominator.png Iominator Damage changed from 29 (Heart.png×14.5) to 24 (Heart.png×12) per shot
Krilinator.png Krilinator Damage changed from 17 (Heart.png×8.5) to 8.5 (Heart.png×4.25) per shot
Has a new texture
Lunar Assault Rifle.png Lunar Assault Rifle Damage range changed from 10 (Heart.png×5)-30 (Heart.png×15) to 20 (Heart.png×10)-40 (Heart.png×20) per shot
Megagun.png Megagun Damage changed from 23 (Heart.png×11.5) to 8 (Heart.png×4) per shot
Minigun.png Minigun Damage changed from 18 (Heart.png×9) to 6 (Heart.png×3) per shot
M-K.png M-K Damage changed from 14 (Heart.png×7) to 6 (Heart.png×3) per shot
MK-Fung.png MK-Fung Damage changed from 18 (Heart.png×9) to 7 (Heart.png×3.5) per shot
Nethenette Rifle.png Nethenette Rifle Damage changed from 17 (Heart.png×8.5) to 18 (Heart.png×9) per shot
Has a new texture
Nethengeic Slugger.png Nethengeic Slugger Has a new texture
Overshot.png Overshot Damage changed from 20 (Heart.png×10) to 7 (Heart.png×3.5) per shot
Precasian Slugger.png Precasian Slugger Damage changed from 25 (Heart.png×12.5) to 29 (Heart.png×14.5) per shot
Has a new texture
Predigun.png Predigun Damage changed from 23 (Heart.png×11.5) to 7 (Heart.png×3.5) per shot
Pulsator.png Pulsator Damage changed from 24 (Heart.png×12) to 16 (Heart.png×8) per shot
Rocker Rifle.png Rocker Rifle Damage changed from 12 (Heart.png×6) to 24 (Heart.png×12) per shot
Roulette.png Roulette Damage changed from 20 (Heart.png×10) to 16 (Heart.png×8) per shot
Shoe Flinger.png Shoe Flinger Damage changed from 11 (Heart.png×5.5) to 24 (Heart.png×12) per shot
Not present in creative inventory
Now consumes leather boots as ammunition
Skullette.png Skullette Damage changed from 24 (Heart.png×12) to 17 (Heart.png×8.5) per shot
Has a new texture
Skullifact.png Skullifact Has a new texture
Spectacle.png Spectacle Damage changed from 12 (Heart.png×6) to 6 (Heart.png×3) per shot
Spine Gun.png Spine Gun Damage changed from 13 (Heart.png×6.5) to 6.5 (Heart.png×3.25) per shot
Has a new texture
Squad Gun.png Squad Gun Damage changed from 9 (Heart.png×4.5) to 6 (Heart.png×3) per shot
Has a new texture
Stampede.png Stampede Damage changed from 17 (Heart.png×8.5) to 18 (Heart.png×9) per shot
Stormer.png Stormer Damage changed from 18 (Heart.png×9) to 17 (Heart.png×8.5) per shot
Sublimus.png Sublimus Damage changed from 13 (Heart.png×6.5) to 7 (Heart.png×3.5) per shot
Tiger Tommy.png Tiger Tommy Damage changed from 11 (Heart.png×5.5) to 6 (Heart.png×3) per shot
Vile Vanquisher.png Vile Vanquisher Damage changed from 12 (Heart.png×6) to 14 (Heart.png×7) per shot
Wart Gun.png Wart Gun Has a new texture
Wrecker.png Wrecker Damage changed from 25 (Heart.png×12.5) to 7 (Heart.png×3.5) per shot
Shotguns
Shotguns are a new weapon class introduced in 3.0. Guns in this class fire multiple bullets at once, yet only consume one ammo per fire. Shotguns consume spreadshots as ammunition.

The following guns are now classed as shotguns. With except of the demolisher, boulder, vivo, ginger blaster, amplifier and discharge shotgun, none of the guns in this category fired multiple bullets before 3.0:

Abyssro
Amplifier
Blast Barrel
Blue Barrel
Boulder
Brown Blaster
Demolisher
Destruction Shotgun
Discharge Shotgun
Gimmick
Ginger Blaster
Long Shot
Mechyro
Purity Shotgun
Purple Punisher
Red Rocket
Vivo
The following shotguns have received changes:

Shotgun Changes
Blue Barrel.png Blue Barrel Damage changed from 13 (Heart.png×6.5) to 15 (Heart.png×7.5) per shot
Has a new texture
Brown Blaster.png Brown Blaster Damage changed from 5 (Heart.png×2.5) to 6 (Heart.png×3) per shot
Has a new texture
Gimmick.png Gimmick Damage changed from 15 (Heart.png×7.5) to 7 (Heart.png×3.5) per shot
Purple Punisher.png Purple Punisher Damage changed from 25 (Heart.png×12.5) to 20 (Heart.png×10) per shot
Has a new texture
Red Rocket.png Red Rocket Damage changed from 20 (Heart.png×10) to 19 (Heart.png×9.5) per shot
Has a new texture
Vivo.png Vivo Damage changed from 7 (Heart.png×3.5) to 12 (Heart.png×6) per shot
Snipers
Sniper rifles have received major changes. Scoping is now triggered by sneaking while holding the sniper. Scoping greatly increases the accuracy of a sniper, without the scope the bullet the sniper fires flies out of control. Snipers also have much more massive recoil while unscoped than while scoped. All snipers consume metal slugs as ammunition in the snapshot.

The player has the ability to walk around while scoped. Sharpshot armor grants a 30% damage increase to snipers (as opposed to the previous 25%). If the sniper is the mark maker or moon maker, it gets a 45% damage increase instead.

The BayonetteSR now has an attack speed of 0.8 for its melee attack.

Sniper Changes
Camo Rifle.png Camo Rifle Damage changed from 60 (Heart.png×30) to 30 (Heart.png×15) per shot
Discharge Sniper.png Discharge Sniper Has a new texture
Dual Sight.png Dual Sight Damage changed from 60 (Heart.png×30) to 49 (Heart.png×24.5) per shot
Mark Maker.png Mark Maker 60% damage increased from sharpshot armor has been decreased to 45%
Moon Maker.png Moon Maker 60% damage increase from sharpshot armor has been decreased to 45%
Cannons
All guns classed as cannons do extra damage to armored enemies. All sticky bomber weapons have been classed as cannons.

Most cannons are the same as before, but some have changes:

Cannon Changes
Ancient Bomber.png Ancient Bomber Damage changed from 12 (Heart.png×6) to 10 (Heart.png×5) per shot
Has a new texture
Ancient Discharger.png Ancient Discharger Has a new texture
Balloon Bomber.png Balloon Bomber Damage changed from 15 (Heart.png×7.5) to 14 (Heart.png×7) per shot
Blast Cannon.png Blast Cannon Damage changed from 13 (Heart.png×6.5) to 20 (Heart.png×10) per shot
Bomb Launcher.png Bomb Launcher Damage changed from 10 (Heart.png×5) to 15 (Heart.png×7.5) per shot
Boom Cannon.png Boom Cannon Has a new texture
Boom-Boom.png Boom-Boom Damage changed from 11 (Heart.png×5.5) to 15 (Heart.png×7.5) per shot
Name changed to Boom Boom
Bozo Blaster.png Bozo Blaster Damage changed from 14 (Heart.png×7) to 20 (Heart.png×10) per shot
Bulb Cannon.png Bulb Cannon Damage changed from 30 (Heart.png×15) to 28 (Heart.png×14) per shot
Carrot Cannon.png Carrot Cannon Damage changed from 24 (Heart.png×12) to 8 (Heart.png×4) per shot
Clowno Pulse.png Clowno Pulse Damage changed from 45 (Heart.png×22.5) to 41 (Heart.png×20.5) per shot
Discharge Cannon.png Discharge Cannon Has a new texture
Energy Cannon.png Energy Cannon Damage changed from 18 (Heart.png×9) to 17 (Heart.png×8.5) per shot
Erebon Stickler.png Erebon Stickler Damage changed from 11 (Heart.png×5.5) to 22 (Heart.png×11) per shot
Ghast Blaster.png Ghast Blaster Damage changed from 11 (Heart.png×5.5) to 10 (Heart.png×5) per shot
Giga Cannon.png Giga Cannon Damage changed from 16 (Heart.png×8) to 6 (Heart.png×3) per shot
Hive Howitzer.png Hive Howitzer Damage changed from 25 (Heart.png×12.5) to 16 (Heart.png×8) per shot
Jack Funger.png Jack Funger Damage changed from 19 (Heart.png×9.5) to 6 (Heart.png×3) per shot
Jack Rocker.png Jack Rocker Damage changed from 15 (Heart.png×7.5) to 5 (Heart.png×2.5) per shot
Luxon Stickler.png Luxon Stickler Damage changed from 11 (Heart.png×5.5) to 22 (Heart.png×11) per shot
Moon Cannon.png Moon Cannon Damage changed from 22 (Heart.png×11) to 18 (Heart.png×9) per shot
Pluton Stickler.png Pluton Stickler Damage changed from 13 (Heart.png×6.5) to 25 (Heart.png×12.5) per shot
Predatorian Blaster.png Predatorian Blaster Damage changed from 16 (Heart.png×8) to 11 (Heart.png×5.5) per shot
RPG Floro.png RPG Floro Name changed to Floro RPG
Selyan Stickler.png Selyan Stickler Damage changed from 11 (Heart.png×5.5) to 20 (Heart.png×10) per shot
Shyre Blaster.png Shyre Blaster Damage changed from 45 (Heart.png×22.5) to 30 (Heart.png×15) per shot
Smile Blaster.png Smile Blaster Damage changed from 20 (Heart.png×10) to 17 (Heart.png×8.5) per shot
Super Cannon.png Super Cannon Name changed to Super-Cannon
Ultra Cannon.png Ultra Cannon Damage changed from 14 (Heart.png×7) to 6 (Heart.png×3) per shot
Name changed to Ultra-Cannon
Vox Cannon.png Vox Cannon Damage changed from 13 (Heart.png×6.5) to 6 (Heart.png×3) per shot
Water Balloon Bomber.png Water Balloon Bomber Damage changed from 19 (Heart.png×9.5) to 15 (Heart.png×7.5) per shot
Name changed to Water-Balloon Bomber
Blasters (Energy weapons)
Energy weapons have been named Blasters. To use a blaster, the player has to hold their use button down to charge it. The player will be slowed down during this process, and blaster will auto-fire after some delay.

The following blasters have received changes:

Blasters Changes
Apoco Shower.png Apoco Shower Has a new texture
Animal Blasters.gif Animal Blasters Damage changed from 23 (Heart.png×11.5) to 6 (Heart.png×3) per shot
Bee Blaster has a new texture
Blood Drainer.png Blood Drainer Damage changed from 7 (Heart.png×3.5) to 2 (Heart.png×1) per shot
Color Cannon.png Color Cannon Damage changed from 60 (Heart.png×30) to 40 (Heart.png×20) per shot
Death Ray.png Death Ray Damage changed from 14 (Heart.png×7) to 12 (Heart.png×6) per shot
Eradicator.png Eradicator Damage changed from 4 (Heart.png×2) to 2 (Heart.png×1) per shot
Fragment.png Fragment Damage changed from 7 (Heart.png×3.5) to 4 (Heart.png×2) per shot
Ghoul Gasser.png Ghoul Gasser Damage changed from 30 (Heart.png×15) to 25 (Heart.png×12.5) per shot
Hell Horn.png Hell Horn Damage changed from 16 (Heart.png×8) to 14 (Heart.png×7) per shot
Illusion Revolver.png Illusion Revolver Has a new texture
Illusion SMG.png Illusion SMG Damage changed from 8 (Heart.png×4) to 7 (Heart.png×3.5) per shot
Has a new texture
Ion Blaster.png Ion Blaster Damage changed from 20 (Heart.png×10) to 8 (Heart.png×4) per shot
Light Blaster.png Light Blaster Has a new texture
Luna Blaster.png Luna Blaster Damage changed from 6 (Heart.png×3) to 4 (Heart.png×2) per shot
Mind Blaster.png Mind Blaster Has a new texture
Orbocron.png Orbocron Name changed to Orb-O-Cron
Has a new texture
Party Popper.png Party Popper Damage changed from 20 (Heart.png×10) to 17 (Heart.png×8.5) per shot
Proton.png Proton Damage changed from 5 (Heart.png×2.5) to 3 (Heart.png×1.5) per shot
Sea-O-Cron.png Sea-O-Cron Has a new texture
Skullo Blaster.png Skullo Blaster Damage changed from 9 (Heart.png×4.5) to 6 (Heart.png×3) per shot
Has a new texture

Soul Drainer.png Soul Drainer Damage changed from 12 (Heart.png×6) to 3 (Heart.png×1.5) per shot
Spirit Shower.png Spirit Shower Has a new texture
Wither's Wrath.png Wither's Wrath Has a new texture
Staves
Removed Rune Pouch.
Staves no longer require the rune pouch to be fired. The player must simply have the required runes in their inventory.
The Formation Staff is absent from the game.
All staves that summon fallen projectiles have increased projectile speed.
Staves that fire multiple projectiles have random spread
Sun Staff orb now burns all enemies around it in large radius, exists longer and explodes after death.
Healing staves and staves that affecting enemies around cannot be used, if player's health is full/no enemies around.
Staff Changes
Candy Staff.png Candy Staff No longer does damage
Fungal Staff.png Fungal Staff Now gives random food items on use. Appears to give 1-4 food items at a time
Hive Staff.png Hive Staff Doesn't require creation resource to summon
Lyonic Staff.png Lyonic Staff Damage changed from 6 (Heart.png×3) to 12 (Heart.png×6) per shot
Moonlight Staff.png Moonlight Staff Falling projectile is now summoned at the point where player is looking
Nightmare Staff.png Nightmare Staff Damage changed from 40 (Heart.png×20) to 10 (Heart.png×5) per shot
Rosidian Staff.png Rosidian Staff Damage changed from 14 (Heart.png×7) to 8 (Heart.png×4) per shot
Runic Staff.png Runic Staff Now opens the player's Ender Chest inventory on use, rather than dumping its contents on the ground.
Shadowlord Staff.png Shadowlord Staff Doesn't require creation resource to summon
Show Staff.png Show Staff Damage increases by 1 per enemy instead of 5
Surge Staff.png Surge Staff Strength boost increased from Strength II to Strength VI
Underworld Staff.png Underworld Staff Damage changed from 8 (Heart.png×4) to 5 (Heart.png×2.5) per shot
Now drags targets to the ground
Wizard Staff.png Wizard Staff No longer does damage
Vulcanes
Vulcane damage and durability have been reduced:

Unupgraded vulcane's damage was reduced from 25 (Heart.png×12.5) to 10 (Heart.png×5), and durability was reduced from 1000 to 300.
Battle vulcane's damage was reduced from 50 (Heart.png×25) to 25 (Heart.png×12.5), and durability was reduced from 1000 to 150.
All other vulcanes' damage was reduced from 25 (Heart.png×12.5) to 15 (Heart.png×7.5), and durability was reduced from 1000 to 200.
Armor
All armor items have received a new texture.

In previous versions, all armors had a protection level of diamond armor. All armors added by the mod now have 1 point of armor toughness, with exception of artistry armors, which have two points. The snapshot changed the protection of some armors.

Holding a piece of artistry armor in the player's hand will cause it to drop to the ground/move to another inventory space, just like with the extraction tools.

The following armors have protection changes (+8 is diamond armor):

Protection (on chestplate) Armor
+ 10 armor
Archaic Armor
Boreic Armor
Fungal Armor
Knight's Armor
Primordial Armor
Rockbone Armor
Zargonite Armor
+ 9 armor
Alacrity Armor
Baron Armor
Biogenic Armor
Commander Armor
Candy Armor
Crystallis Armor
Exoplate Armor
Explosive Armor
Ghastly Armor
Ghoulish Armor
Hydroplate Armor
Lyonic Armor
Nethengeic Armor
Nightmare Armor
Omni Armor
Purity Armor
Rosidian Armor
Runic Armor
Sharpshot Armor
Skeletal Armor
+ 7 armor
Amethind Armor
Hazmat Armor
Lyndamyte Armor
Void Armor
In addition to the above protection changes, some armors received full set bonus changes:

Archaic Armor - no longer heals the player.
Augury Armor - no longer gives a 1 heart shield when the player jumps.
Baron Armor - the player now does/takes 20% the melee damage instead of 25%.
Battleborn Armor - the 15 second cooldown is now a 30 second cooldown. No longer inflicts a screen effect.
Boreic Armor - now a 30% chance to do double melee damage instead of 33%.
Butchery Armor - now has a 40% chance not to consume rage. Battle rage strikes cost 1 (Heart.png×0.5) health instead of 4 (Heart.png×2) health. No longer does x4 the damage.
Elecanyte Armor - now consumes 200 energy to block 80% damage, instead of the 25 energy needed to block 60% damage.
Extraction Armor - now grants increased movement speed while swimming in lava, instead of granting haste.
Fungal Armor - now reflects double melee damage to attacker, instead of 350% damage.
Ghoulish Armor - now has a 30% reduced energy cost on weapons, instead of 50%.
Hauling Armor - now grants an additional boost to catching rarer items when fishing.
Hydrangic Armor - effect now occurs when dropping below 10% health instead of 20% health. Effect consumes 10 life and distortion runes (no longer consumes energy) to restore 5 (Heart.png×2.5) health.
Innervation Armor - now has a 25% chance to dodge physical damage, instead of 50%.
Necro Armor - now leeches 10% of melee damage done. Additionally, now causes the player to take double damage from recoil and the environment.
Nethengeic Armor - above 50% health: melee attackers are now set on fire.
Omni Armor - does 40% more explosion damage.
Predatious Armor - now grants 50% bonus holly arrow damage, instead of 70%. Now also grants 10% chance to dodge ranged attacks, instead of 20%.
Primordial Armor - now grants immunity to the Wither effect, instead of having a 33% change to dodge damage from enemy physical attacks.
Purity Armor - now does/takes 20% projectile damage instead of 25%.
Rosidian Armor - now spawns a rosid every 20 seconds instead of 15.
Runation Armor - now doubles runes from all non-random rune posts.
Runic Armor - bonus movement speed given at below 20% health instead of 40% health.
Vulcanism Armor - no longer increases vulcane damage to 300%.
Zargonite Armor - now grants additional health to the player, instead of doing damage.
Enchantments
Enchantments Changes
Archmage Now goes up to level III.
Now decreases rune costs by 1 rune per level.
Control Now goes up to level III.
Crush Now only applicable to mauls. 15% increased knockback per level.
Recharge Now goes up to level V.
Now decreases energy cost by 5% per level.
Sever Now goes up to level V.
Now increases damage by 1 per level.
Shell Now increases damage by 10% per level. No longer decreases firing speed.
Entities
Shadow Stalker and Hive Soldier now lose health over time.
Pixons will now try to run away when they feel like they're being harvested.
Pixons colors are slightly brighter than before.
The Lotto Idols spawned in by the lottery totems are now merged into a single id.
An Idol that drops nothing as its grand prize can be spawned with /summon aoa3:lotto_idol.
More mobs have pathfinding.
NPCs now slowly walk around instead of standing in place.
NPCs are no longer targeted by zombies and certain other mobs.
Dyrehorn is no longer immune to damaging status effects.
All hostile mobs now target minions by default.
Slab minions
The following slab minions have the listed changes:

Minion Changes
32px Ender Carrier No longer attacks mobs.
Gnawer.png Gnawer Can now be fed any fish added by the mod.
Heals health to the player based on the health normally given by the fish fed to it. For example, feeding a gnawer a rainbowfish will restore 10 (Heart.png×5) health to the player. Feeding a gnawer vanilla raw fish or raw salmon restores 2 (Heart.png×1) health, clownfish or pufferfish restores 1 (Heart.png×0.5) health, and cooked fish or cooked salmon restores 6 (Heart.png×3) health.
Feeding a fish to a gnawer will damage it the same amount as the ammount of health healed to the player.
Goofer.png Goofer Damage changed from 30 (Heart.png×15) to 10 (Heart.png×5).
32px Healing Golem No longer attacks mobs.
Mob drops
Some mob drops are now affected by the looting enchantment.
Some mob drops now will only drop if a player defeats said mob. Other drops are unaffected.
Infernals now drop Fire Lamps at a 50% rate, an increase from the 44.4% drop rate in previous versions.
Hunter mobs
All hunter mobs no longer display a chat message when attacked.
Mob classifications
Some mobs are now classified as undead or arthopod.

The following mobs are classed as undead, meaning that they are affected by the Smite enchantment, are healed by harming potions, and harmed by healing potions:

Ghostly Bugeye
Ghostly Cyclops
Ghostly Charger
Ghostly Night Reaper
Ghostly Sasquatch
Night Reaper
Ghostine Ancient
Demon Reaper
Ghostly Goblin
Sea Skeleton
Reaper Twins
Wickett
Ghost
Shade
Shadow
The following mobs are classed as arthopod, meaning that they are affected by the Bane of Arthopods enchantment:

Bugeye
Muckopede
Sea Spider
Skipper
Configurations
Removed Damage Limitation.
Fixes
From released versions before 3.0

Fixed one side of the first stage of Holly Top being invisible.
Fixed Tree Spirits not knocking the Player in the air.
From the last 3.0 development version

Fixed incorrect sizes for large size mobs.
Fixed crash with killing any giant.
Fixed crash involving Sea Spider climbing.
Fixed mobs using wrong models.
Fixed Night Reaper being completely glitched and being called "unknown."
Fixed Erebon Scythe's wither effect not working.

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